Candace
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Post by Candace on Jun 30, 2014 0:06:47 GMT 8
GM NOTE:
You hear the screaming of a child in his room, preceding the sound of a frightening explosion. Everyone stiffened up except for the Captain, who rushed to her son's room.
The crowd followed hesitantly behind.
When you reached the Adopted Child's bedroom, you saw the Mercenary holding a gun with shaky grasp, as if he was suffering from severe Parkinson's. The Captain, upon the sight of her son, a bullet through his head, cried in horror. There was a pink mist dancing in the air - tiny, tiny droplets of blood vapourising in the air.
"He's the Host. He's the Host .."
He tried to atone his sins for killing a young boy by firing his own gun into his mouth, eyes prickled with tears, but realised that his ammunition had run out.
Someone stumbled back and slid down the wall.
The Captain screamed in anguish. Her motherly pain evident. The Soothsayer stood forward, wanting to comfort the despairing woman, but was cut short by the sudden standing of the crying one. She stormed into the administration room and sent in an SOS message for back-up.
The Pathologist protested. "You're endangering the response team - we don't know if they will encounter another one of those on their way here."
"I don't give a rat's ass about that." The Captain seethed. "My baby is not going to - to be disintegrated in a machine in outer space. We. Are going back. And I'm going to give him a proper memorial."
She marched to the Mercenary and gripped his collar, slamming him against the wall. "And you," she spat, "are going to rot in jail for the rest of your life once we're back."
// END OF ROUND 1 //
Involved parties for the murder:
The Adopted Child Stats Attack: 2 Intelligence: 4 Stamina: 2 Accuracy: 2
Skills Tantrum: This is a one-time Skill. You can demand for a player to go on a play date with you. Perceptive: You learn one random stat about a random player every Day Phase. Growth: A growing child. You gain 1 random stat every Day Phase.
Personality Delinquent: You sometimes skipped out on lessons. 50% chance of failing to Read in the Day. Restless: You're hyperactive and insomniac. 50% chance of failing to Rest at Night.
NOTE: YOU ARE THE HOST. You're free to let anyone in the game know about this - suicidal, so that's a dumb move. No one in the game except the GMs know of your identity as the Host. Every other player will perceive you as "The Adopted Child".
The Mercenary
Stats Attack: 4 Intelligence: 1 Stamina: 4 Accuracy: 3
Skills Goodnight: One-time use Skill. You may use the bullet to potentially kill any player at night, dealing an ambush attack of 40HP damage, including yourself (why would you?). Consumes your Night action point.
Resilience: You've been in war too long to die. Only ONCE, a normally fatal blow would leave you at 1 HP, and retreating from the fight. You permanently gain +3 to all stats after this.
Personality Schizophrenia: Every 2 phases, you lose 1 intelligence.
*You are free to expose your data to the other players in the forum thread. However, as GM, I advise against that because one of the viewers is a Host - remember that whatever you discuss, he/she is in disguise/pretence as a Human amongst you.
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